CONCEPT : MOTIVATION - based on process (rather than needs).
THEORY :
ADAM EQUITY THEORY. (MUST compare against others)
we are motivated or demotivated based on whether we feel an outcome (for the input we put in ) vs others is fair (equitable) or not.
If we FEEL it is fair, we are motivated,
If we FEEL is is not fair, we are NOT motivated.
POSITIVE INEQUITY : we feel demotivated because compared to other , we received better outcome for the input we put in COMPARED to another colleague.
NEGATIVE INEQUITY : we feel demotivated because compared to other , we received less outcome for the input we put in COMPARED to another colleague.
==========================
VROOM EPXECTANCY THEORY.
Expectancy ----> Instrumentality ------> Valence.
expectancy - the theory suggest that people will feel motivated to do (the job) because they EXPECT that their effort will lead to an outcome (eg meet sales target)
instrumentality - based on the expectation they can meet the outcome (eg sales target) , they will be motivated if they can get the reward.
valence - if they think they can get the outcome, (if they work) and they will be rewarded, they will be MOTIVATED if they get the reward they WANT., so valence - do they value or what the reward given.
All 3 components (E,I,V) must be high for a person to be motivated.
If any one (of E,I,V) is not high, the person is not motivated.
==============================
APPLICATION :
As manager, we need to understand how our staff are motivated based on their process, not needs. eg : when we want to give salary increase, need to consider how people will compare with their peers (output vs input), else they may be demotivated.
==================================
REINFORCEMENT THEORY :
Our behaviour is reinforced (we repeat our behaviour) based on the kind of reward :
a) positive reward
- give something pleasant , eg meet sales target, get a holiday trip.
- withdraw something unpleasant eg : if you meet sales target, will not increase your next year sales target (something unpleasant)
- give something unpleasant
- eg if you don't meet sales target (desired behaviour) , cut your support staff(something unpleasant)
- withdraw something something pleasant
- eg : if you don't meet sales target (desired behaviour), will increase sales target (the promised was not to increase sales target
No comments:
Post a Comment